• William McAusland
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Cybernetic Upgrade Time

Technician, Cybernetic: Like the junk doctor caste, this pre-game profession is also a skill as described on page 207 of this book. This character has either served as an apprentice — if having only 1 or 2 skill points in cybernetics technician — otherwise, if having 3 or 4 points in this skill, will most likely have once run their own implant purchasing, collecting, repair, and attachment service. While this character mainly trained as a cybernetics expert, they might have other prominent skills or interests, too, and walked away from the implant insertion trade. More commonly, however, this technician is obsessed with cybernetic technologies and so yearns to search for new parts, specimens, and tools. This obsession compels them to join an excavation team to undertake perilous expeditions into the old places to seek new implants, or else get access to cyborg companions to study, enhance, and repair. Ink art from the Mutant Epoch Expansion Rules book. Come say hello at this EN World thread: https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/

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