Hand drawn Ink art by William McAusland, writing by Blood Axe Bestial skunks are quite distinctive with their white stripe and luxurious, cold resistant fur coats and well-known ability to spray a streamer of stench. They are not welcome in human settlements unless disguised, already a trusted resident, arriving with more normal looking humans, or the gate guards are offered a hefty bribe (30+3d6sp). Likewise, a skunk-man will not be allowed into an eatery or saloon in an unfamiliar community and must take its food outside. Bestial Skunks can make 1 bite and two claw attacks, each SV +5, DMG 1d8, or combine them in one flurry attack at +22 doing 3d8+6 damage. They can also use their infamous stench spray. Treat as Gaseous Discharge mutation: Stink, page 67 of the hub rules. You can play these bestial human critters using the new rule book. Check it out: https://www.outlandarts.com/expansionrules.htm
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